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Post by Jaja9090 on Aug 15, 2016 0:31:00 GMT
Hey guys, feel free to leave your feature requests and suggestions for the game.
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Post by Kanatashu on Aug 15, 2016 0:42:43 GMT
A great feature I think should be added would be a means for a player to click another player upon arriving and see the last posted rp. This way new arrivals can click on those present and be made aware of a combat scenario and what was/is about to take place.
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Post by Jaja9090 on Aug 15, 2016 0:53:35 GMT
A great feature I think should be added would be a means for a player to click another player upon arriving and see the last posted rp. This way new arrivals can click on those present and be made aware of a combat scenario and what was/is about to take place. I will add this, thanks.
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Post by Asius on Aug 15, 2016 8:14:34 GMT
So I thought of this Idea, why not make the RP points you get useable for stats as well? It would help up people who RP more than spar whoring. So we can reward players who RP and such more. That or speed up the stat process. But please take this idea into consideration.
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Post by Jaja9090 on Aug 16, 2016 5:20:02 GMT
Thanks Asius, with a little bit of work that idea could be of benefit. I'll speak to my coder and see what he thinks
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Post by MintCondition on Aug 16, 2016 5:53:16 GMT
I'd like to see Int gains either less effective or non-existant while AFK. I'm currently using another computer, but the need to have my laptop on at all times killed my laptop's battery due to overuse. It would also be nice to play the game and not run into someone I've never met once in the whole entire wipe who's playing as the same race as me not have more Int despite being non-existant in terms of activity. This happens just about every wipe I play a techie and it's frustrating. Another thing I'd like to see is Drills being more efficient, but more costly. The reason why is that if Drills were 10x as strong, but cost 10x more per upgrade you could cut down on the amount of drills drastically, which causes a lot of lag to begin with. Opening the radar while set to detect drills is typically very laggy. This also helps with the issue of having to click 50 individual drills per planet.
Another thing is that I don't like that doors are weaker than walls. There's no reason at all to have a door because they're easy to break into, where as walls pretty much will never be broken. Doors are also hackable, where as walls are not. Considering Doors cost money to make where as teleport pads are going to be made either way and -don't- put your base at jeopardy it would be nice to see doors be necessary or, at the very least, not as awful in every way possible when it comes to defending your income.
Not related to tech, but it wouldn't hurt to be able to upgrade walls with magic. It's actually pretty frustrating to have to find someone else to do it for you. Magic is pretty at the moment and the only reason to take it is Enchants. One thing I'd like to see added is potentially alchemy. Make potions of all sorts. There's a lot of RP potential there for joke items similar to LSD in the sense that you use them to have a fun time. A potion that turns someone into a giant ogre or something of the like. It could also add interactivity to magic, making you acquire different kinds of ingredients, some of which only spawn on certain planets or something neat like that. It would be nice to see people able to make their own homunculus or golem/familiar too. Similar to androids I suppose, but really magic is desperate for any sort of end game time dump. The magic and int systems are not fun as is outside of the grind of setting up more bases to get more money to set up more bases. If I had to compare it to anything it would be auto clicker games where you AFK most of the time. Really most of the game's features are fighting other people and training. The rest is barebones and I wish there was more to do, especially when not playing as a combat oriented character is so heavily punished because you fall behind in terms of BP gain and stats and people treat you like trash ICly and OOCly if they know they can beat you.
Revamping or removing guns and spells would be welcome too. As it stands most of them have no balance at all so you can't make them viable in any way shape or form, since they don't rely on stats or BP. I don't know why they even exist most of the time.
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Post by saiyanhalfie on Aug 16, 2016 22:23:07 GMT
While it's frowned upon for the most developers to activly take inspiration from other games I couldn't help but to notice the resemblance to DBG in the upcoming update even if we were just presented a screenshot, so I came up with the following. Magic and Technology have been part of another Roleplay game before, one that was really heavy on the abuse side of things regarding admins etc. But some stuff was revolutionary and inspirational. So in regards to a technology update I'd just like to drop the following two linkes instead of typing it out. dbr.wikia.com/wiki/Enchantingdbr.wikia.com/wiki/TechnologyTechnology isn't having all too much new stuff other then stat modules which were basically pricey boosts to certain stat mods, but didn't add cyber BP to prevent transformations or the likes. Enchantment in DBR featured potions that temporarly boosted abilities etc. And even if as I stated above the game is heavily frowned upon these two aspects Enchanting and Technology -really- stood out. If this was to be taken into consideration I could provide needed icons for it to atleast ease it up on the Pixel Artist's end, I mean I sent Ginseng icons for technology over a past admin (CGboy) but maybe he never looked at them. So as stated numerous times I genuinly think this would be a nice addition, as it is something another game peaked at in it's prime and those were features it was played for (before the coders/owners over there fucked it up beyond repair and it withered and died). Before shooting me down with comments like uh "RIP" "DBR SUCKS GTFO HALFIE" I'm just asking any of you to take your time to go through them. Thanks. : ) -SH
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Post by Jaja9090 on Aug 17, 2016 3:11:08 GMT
I'd like to see Int gains either less effective or non-existant while AFK. I'm currently using another computer, but the need to have my laptop on at all times killed my laptop's battery due to overuse. It would also be nice to play the game and not run into someone I've never met once in the whole entire wipe who's playing as the same race as me not have more Int despite being non-existant in terms of activity. This happens just about every wipe I play a techie and it's frustrating. Another thing I'd like to see is Drills being more efficient, but more costly. The reason why is that if Drills were 10x as strong, but cost 10x more per upgrade you could cut down on the amount of drills drastically, which causes a lot of lag to begin with. Opening the radar while set to detect drills is typically very laggy. This also helps with the issue of having to click 50 individual drills per planet. Another thing is that I don't like that doors are weaker than walls. There's no reason at all to have a door because they're easy to break into, where as walls pretty much will never be broken. Doors are also hackable, where as walls are not. Considering Doors cost money to make where as teleport pads are going to be made either way and -don't- put your base at jeopardy it would be nice to see doors be necessary or, at the very least, not as awful in every way possible when it comes to defending your income. Not related to tech, but it wouldn't hurt to be able to upgrade walls with magic. It's actually pretty frustrating to have to find someone else to do it for you. Magic is pretty at the moment and the only reason to take it is Enchants. One thing I'd like to see added is potentially alchemy. Make potions of all sorts. There's a lot of RP potential there for joke items similar to LSD in the sense that you use them to have a fun time. A potion that turns someone into a giant ogre or something of the like. It could also add interactivity to magic, making you acquire different kinds of ingredients, some of which only spawn on certain planets or something neat like that. It would be nice to see people able to make their own homunculus or golem/familiar too. Similar to androids I suppose, but really magic is desperate for any sort of end game time dump. The magic and int systems are not fun as is outside of the grind of setting up more bases to get more money to set up more bases. If I had to compare it to anything it would be auto clicker games where you AFK most of the time. Really most of the game's features are fighting other people and training. The rest is barebones and I wish there was more to do, especially when not playing as a combat oriented character is so heavily punished because you fall behind in terms of BP gain and stats and people treat you like trash ICly and OOCly if they know they can beat you. Revamping or removing guns and spells would be welcome too. As it stands most of them have no balance at all so you can't make them viable in any way shape or form, since they don't rely on stats or BP. I don't know why they even exist most of the time. Hi Mint, in the future we're hoping to make Intelligence and magic gains interactive, as well as regular training, or at least ensure that active study/training has more incentive then afking. As for drills, i'm sure something along those lines will eventually be added Walls and doors I also agree with you on, atm walls aren't a viable target for entry. The magic and int systems themselves will recieve an entire overhaul, at some point i'd like to add specific branches so that techies/mages would be able to specialize in one area.
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Post by Jaja9090 on Aug 17, 2016 4:34:59 GMT
While it's frowned upon for the most developers to activly take inspiration from other games I couldn't help but to notice the resemblance to DBG in the upcoming update even if we were just presented a screenshot, so I came up with the following. Magic and Technology have been part of another Roleplay game before, one that was really heavy on the abuse side of things regarding admins etc. But some stuff was revolutionary and inspirational. So in regards to a technology update I'd just like to drop the following two linkes instead of typing it out. dbr.wikia.com/wiki/Enchantingdbr.wikia.com/wiki/TechnologyTechnology isn't having all too much new stuff other then stat modules which were basically pricey boosts to certain stat mods, but didn't add cyber BP to prevent transformations or the likes. Enchantment in DBR featured potions that temporarly boosted abilities etc. And even if as I stated above the game is heavily frowned upon these two aspects Enchanting and Technology -really- stood out. If this was to be taken into consideration I could provide needed icons for it to atleast ease it up on the Pixel Artist's end, I mean I sent Ginseng icons for technology over a past admin (CGboy) but maybe he never looked at them. So as stated numerous times I genuinly think this would be a nice addition, as it is something another game peaked at in it's prime and those were features it was played for (before the coders/owners over there fucked it up beyond repair and it withered and died). Before shooting me down with comments like uh "RIP" "DBR SUCKS GTFO HALFIE" I'm just asking any of you to take your time to go through them. Thanks. : ) -SH Hi SH, these were some features I personally enjoyed very much in Rebirth. We'll definitely be expanding on the magic and tech system in time, as I mentioned in the post above If you're offering iconning work, that would be greatly appreciated.
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pip87
New Member
Posts: 3
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Post by pip87 on Aug 27, 2016 11:43:40 GMT
Hey all. AL has experienced a lot of problems, so I propose we merge the Heaven and CP maps. It doesn't make sense to seperate the AL into three maps, so reduce them to two. This way, we can continue to have the 'heaven and hell' thing, without seperating the minimal players on each map in the AL further than is needed (Nobody really hangs out in Heaven anyway). New Heaven can be a reasonably sized expansion 'planet' and be walled off and passwords only given to people who have access to heaven; but it means people aren't denied rp by being in one map or the other.
Adding new planet biomes, not unlike Jungle and Desert. How about an asteroid that is a small map? Caves on an asteroid? What about a perminent space station map that people can build their own space station interior eventually? Ocean world (maybe use caves for underwater environments?), Rocky planet, Mountain planet, etc etc. Plenty of options.
Add more magic abilities. How about a bubble you can encapsulate yourself to function not only as an air mask, but a space pod? Swords? Magic shields not unlike force fields? Magic needs more fleshing out and should be competitive with Tech, not just doing something expensive and different - it should be able to allow a magic user to support in leu of a techie, but bring their own thing to the table, while a techie does likewise. Magic already does a few things - (phylactery and magic goo, for example). If icons are an issue, i'm sure we can get around that.
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Post by Jinrai on Aug 28, 2016 20:06:11 GMT
Dear Admin Team,
I believe that there is a race that was nerfed by quite a bit from what I could see so far this wipe and, as such, should get more attention in the upcoming BIG update: Changelings.
Changelings are deemed OP, hax and so on due to both transformations and stat mods, so I thought about writing this specific topic as to share my opinion and to suggest a few things regarding them.
First of all, I believe that the last nerf, BP wise, is adequate, although keeping the same recovery and regeneration tends to make it harsh whenever a buff is needed, which is a sure thing to happen should a Super Saiyan and a Changeling face off.
Second, I believe there should be more genes, with ‘Frieza’ being the most common, Cooler being rare-ish and Kold being the rarest, all of them with different base mods and so on. All Changelings should have 5 forms, i.e., 4 transformations, as opposed to the current three transformations, just to make sure they can keep up later on should any survive the appearance of the first Super Saiyan, otherwise the race will disappear over time unless Changelings eventually get to PG a bit too much or suck some Demon toes after dying. That 5th Form would require BASE BP, not current, since it can be easily reached by PUing in base and transforming afterwards, and admin permission, of course, as it would basically be a ‘super’ form.
‘Friezas’ would be the fastest, with good Offense, Endurance and Force, ‘meh’ Defense, Strength and Resistance. Energy would be the same to all types, along with the current default BP Mod.
‘Coolers’ would have a different set of transformations; the first three transformations would be the weakest, with their Final Form, i.e., the 5th, being way stronger when compared to the ‘Frieza’ gene. Stat wise, they would be balanced, probably the current default mods for Changelings, since they were made with balance in mind, off and def being a possible exception. This gene should have, as a counter measure to its FF, the lowest BP Mod among all three.
‘Kolds’... well these would be similar to LSSJ, which is to say, app only. Reserving it to the CL would be retarded in my opinion... but that is just my opinion, like the rest of this post. As I was typing, reserving it to the CL would make the rank itself harder to overthrow, which can hinder RP towards it. Anyways, Kolds would be trickier; overall, they would have a bit less BP, Transformation wise, than Coolers, mainly because of that infamous, hard to get, Final Form. This particular gene would have the highest BP Mod, the strongest second Form and slightly below ‘Cooler’ Transformations for the rest of them, with the Final being just a bit above ‘Friezas’. Stat wise, they would have the best strength, endurance and resistance out of the three genes, with off, def and force being the lowest among all three.
Should you want to address me directly out of the forum, my account is, as you probably know due to the app, NunoSa12. Should you wish to contact me via Skype, feel free to PM me; thank you for your attention and keep up the good work!
Edit: Nevermind, I thought SSJ had remained a static trans; sorry for this apparently useless post.
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pip87
New Member
Posts: 3
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Post by pip87 on Aug 31, 2016 11:14:25 GMT
Perhaps make a manditory waiting period for reincarnations, to encourage people to stick around the Al for a bit.
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Post by Mythril on Sept 14, 2016 23:03:10 GMT
If tech and magic continue as they are, I believe it should be a tad more rewarding than it is currently. Going from a formation of self defense a fully dedicated techie or mage shouldnt have to be in total fear of fights especially following their IC to train and sparring slaves. Especially to those (like myself) who could manage to be high in both magic and tech.
Granted that the majority of the even remote means of self defense like cloaking or power armor cost your soul to build and do not account for rules such as rping and waiting to successfully cloak and or board power suits.
I also, in a separate clause, noticed how weird drills and pylons were. Often times rewarding nothing despite level and to a lesser chance rewarding something.
All in all, its really unsatisfying to full on crafts characters. Due to all the time put into trying to obviously become best or highest leveled techie/mage we lack stats. Leaving anyone who does not begin meditating/studying from the beginning of a wipe sort of assed out by end game.
I suggest more spells that scale off int versus the stats us magi/techies will lack rather than just the lightning bolt which will probably miss in the heat of battle. Maybe a fire spell that spreads across x amount of tiles when pressed as an example.
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Post by lingeringprofanity on Oct 5, 2016 14:21:29 GMT
Super-fly should give a small buff to speed. Very small. .2-.4 small. It should work in such a way that it simply adds, it doesn't multiply with focus/mystic/etc. Or maybe it should, whatever. What this will basically do is give people a reason to use and master super-fly. Super fly, as it is now, is basically worthless. It really doesn't make you go faster, it drains alot, and I'm pretty sure you don't gain BP faster than fly with super fly. I did some tests last wipe on this gain issue. The gains were super high, 700 percent, as you'll remember. And yes, I'm rather certain super fly gives exactly as much BP as fly.
Force/Res should give increased Str/Dura respectively by 20 percent or so. As in 20 percent of your force/res goes into str/dura. This would deter minmaxers and encourage balanced builds. No longer would training your force ONLY affect your ki attacks. But it would also affect your melee attacks as well, and when you think about it this makes perfect sense. Let's say that we have a human with 1 str and 1 force, and a human with 1 str and 100 force. The second person should basically have a str of 21. Force is basically a measurement of one's ability to harness and utilize Ki energy. As we should all be aware by now, the people in DBZ are so incredibly strong because they harness their ki energy incredibly well, they are masters of it. Having a decent force mod and stats shouldn't hinder you in melee. You shouldn't regret training force, and wished you would of put it into str, instead. Force/res should BOLSTER str/dura. I mean, really, really think about it. Str/dura is the physical version of force/res. Force/res is the energy version of str/dura... Why aren't these two things intertwined? BUT, here's the thing, it shouldn't work the other way around. Mr Satan had great str/dura, but shitty force/res. I mean, Mr Satan survived a bitch slap from Cell. A lesser man would of died. Thus, str/dura shouldn't add to force/res.
Instead of the current system to make children, it should work like this: Whenever a baby is made, a new race appears on the char gen screen that says 'Baby (Whatever Babies Race Is Here)". Thus, people who want to make a baby, make a fuckin' baby. People who would make as a baby and just quit immediately, they can just get bent. -thumbs up-
I would like to see power-up revamped. It's a good mechanic, and very fun to use... But, it's a bit weak. I would like to see it masterable to some extent. Or, given more wiggle room. Let's say you have a 2 force mod (Skills should not affect this... Or maybe they should, who knows?)... This would enable you to power up to 120 percent and hold it with VERY LITTLE energy drain. I'm talking veryyyy little. Having a bunch of buffs on as well as powering-up to 120 should still drain quite impressively, but just powering up to 120 should be, like, easy peasy. That should basically be your comfort zone. After you surpass your comfort zone, the drain should get progressively more impressive. Not all at once. Going to 121 percent power shouldn't just, BAM, full drain time, but the drain should increase little by little as you exit your comfort zone... Then, once you have surpassed double or triple your comfort zone (So 120, 140, 160 percent,) that's when the drain should really begin to ramp up. Maybe to normal drain levels, or maybe even increased drain levels. 1.2 percent increased from normal levels.
Further more, the way power-down works should be changed also. I think it should decrease the damage output, but not decrease the durability/res/off/def. There's several times in the anime/manga where someone was powered down, but could still take a punch from a fully powered-up person without even flinching. Then they'd power-up and the other guy would shit their pants.
A magical scouter should be made, for magic users to create. I'm of course speaking of Badidis ridiculous looking watering can thing. Perhaps it should use the same BP measurement as a scouter, perhaps it should use it's own system like with Babididipi's watering can. But either way, in the anime both a magical scouter and a technological scouter existed. Why not do something like that in the game? It will even out the Magic/Intel branches more. Cause lets face it, Magic SEVERELY needs some new items.
Speaking of which, (That was a segue), Dragon Balls... What are those all about? Are they created with a skill/an ability? Or are they created with magic? The Namekians were admittedly a semi-mystical people, though they did not speak of any sort of magic at all. My idea is that all the races with HIGH magic mod, should learn different spells from one another. A Namek's first spell learned is different than a Demon's first spell learned, etc, etc. So under this system, perhaps normal non-rank Namekians should be able to learn to make dragon balls... WITH A VERY HIGH MAGIC LEVEL, MIND YOU. This isn't a level 20 skill, nor a level fifty, nor a level 100. I'd say this is somewhere inbetween level 120-180. Hell, maybe make it level 250. Perhaps that's a bit steep, but oh well. This should allow for some interesting RP.
Let's seeeee... what else, what else? Ah, here's a cute little idea: Inbreeding. It's bad. Lol. Inbreeding should increase the chances of negative stats. That's absolutely all. Of course, if we go on a SUPER LONG wipe, most likely everyone will be distantly related to one another. So let's say... After 3-4 generations, the inbreeding penalty is... removed? I guess?
Hrrrm... AH, I just had a brilliant idea. ;3 Time Freeze. Something must simply be done about time-freeze, I'd say. So time-freeze is really the only ability other than read-mind which is psychic in nature. When you look at Guldo, he wasn't using magic or crazy ki energy, he was using psychic powers... Kinda related to ki energy, but not quite the same. Thus, I think perhaps time-freeze and mind-read should be tied together somehow. How exactly? I dunno.
Whelp, this was a huge post. I'm done.
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Post by herp derp on Oct 13, 2016 6:57:58 GMT
how about merging aliens into just a type pick instead of listing 3 different races of alien. Make telekinesis so you can click and move your self. Make telekinesis so you can smash things into walls and doors and do some damage.
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